Houdini course

Presentation of the Houdini course

…based on theorical examples, and their application in a global scene

Covering all major chapters

  • Classic Modeling (Retopology | UVs)
  • Fundamentals (Groups | Attributes | Instancing | HScript | VOP | Vex)
  • Procedural Modeling
  • RIG (Autorig | Manual | Skin | Muscles)
  • Animation (Takes | Layers | Groups)
  • CHOPs (Constraints | Sop level)
  • Heightfields (Sculpt | Layers | COPs | Instancing)
  • Volumes (VDB | SDF | Clouds …)
  • Particles (Emission | Forces | Collisions | Groups | Advection)
  • RBD (Fracture | Manual Constraints | RBD Tools | Bullet Solver | Attributes)
  • Pyro (Emission | Combustion | Forces | Sparse Solver)
  • Vellum (Cloth | Hair | Ballon | Struts | Fracture | Dynamic Constraints)
  • Grooming (Guides | Attributes | Simulation | Render)
  • FLIPs & Ocean Tool (Small & Large Scale | Viscosity | Whitewater | RBD Feedback)
  • Rendering (Attributes | Material Builder | AOVs)
  • Assets
  • PDG (TOPs)
  • Crowds (Agent | Locomotion | Footlock | Terrain Adaptation | Ragdoll) 
  • USD – Solaris (Layers | Instancing | Karma)
  • On demand examples…

In this course for newbies and mid-users, we start from the very basic Houdini handling, and we cover each chapter one by one, using newly learned technology to enhance the student’s main scene.

The example above is one suggestion of the main scene.