no Sober

Personnal Project

…with original soundtrack 

Base Modeling

Easy revolve and Lattice setup, and basic refining

Scatter, variations, and register of their rest position on the model

Petals animation

Simple particle simulation with remanence

Glass Dynamics

FEM simulation, and replacing of the animated petals

Liquid & Shatter Dynamics

Simple Liquid and RBD simulation

Final Mesh

Highres VDB conversion with filters and polygon reduction (to speed up Redshift)
Pedestal replacement for non-breaking shots

Redshift rendering

Custom shaders and AOVs based on attributes

Music and soundFX

Original music and soundFX